assetsManager loading for PBR glTF workflow

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Hey I'd would like know when the texture is loaded on PBR glTF workflow, I did this code :

assetsManager = new BABYLON.AssetsManager(scene); 
var textureTask = assetsManager.addTextureTask("albedoTexture texture", "assets/test/lambert1_baseColor.jpg", true, false);

albedoTextureTask.onSuccess = function(task) {
             meshes.material.albedoTexture = task.texture;

The material assignation does nothing here


Edited by efxlab
Along doc addTextureTask work like Texture

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