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Particles dispose

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Have some problem, I create many particles systems in my game and very often delete them after first playing, but if I using the same texture in particle systems, then after first disposing of particle system the texture disposing too.

And I should to cloning each one new texture, but it is bad for performance. How I can to create a particles systems with same texture but after disposing particles system do not dispose texture?


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Hi @negrant

You could as you also mentioned clone the texture,

Another option is to create your own dispose function, copy/paste the particleSystem.prototype.dispose function from core babylon.js file and remove the part which dispose the texture.
A third option would be to not dispose them, keep the particleSystems in an array, simply stop() the particleSystems when they should end, and reuse, re-position/etc, and start().

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On 17.02.2018 at 12:19 AM, Deltakosh said:

We can also think about updating the dispose function of the particle system to add a boolean to let the system knows that you don't want the texture to be disposed

It would be cool! B)

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