spravesh1818

Begining HTML5 Game Development

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There are quite a few threads on this that might be helpful, try searching the forums.

I think there are a couple of quick things to think about though:

* Coding is really hard. It is very rewarding (and fun) but quite difficult, be prepared to invest time and effort in to it (you may already be there on that!).

* HTML5 makes things a little trickier as you have to consider JS, CSS and HTML. If you're coding canvas-based games (as most here do) then it's 99.9% JS.

* You'll need to do plenty of reading (or listening) but get your hands dirty, write as much code as you can, solve problems in that code,  dive into those problems. This probably means you won't get anything finished very quickly but it will mean you have a much much much better chance of getting things finished in the future, have an end goal in mind for a project but I wouldn't worry if you don't make it first time, what often happens is: Have an idea for game -> write some code -> find issues in the code -> dive into the issues and really learn -> have another idea for a game -> rinse -> repeat. At some point you need to be finishing things, but, not so much when you're learning, its more important to do some deep dives than skim over some complexity only to get things finished (totally opposite if you're earning money from it).

* Ask lots of questions. Find a mentor if you can, but places like this forum can substitute for a human on the end of a phone or face to face.

* If there are community JS meetups in your area try to attend them. Try to attend a conference with some topics you're particularly interested in (although this can get expensive). Both of these help to put faces to names and most speakers and people at meetups are very friendly, everyone is in the same boat, or, if they're in a more advanced boat now, they were in your boat before. The coding (and JS in particular) community is an incredible thing, its biggest asset, make use of that and be a part of it. Remember to give back when you make your way to 'Expert Coder' level.

* Be wary of that 'Expert Coder' label I just used, its garbage! Always be learning, always be moving forward. This is true of any science but seems to be doubly true of JS and Web programming.

* Be determined, its a hard road, lots of problems to solve, but keep going, the hill is steep at first but it flattens out a little as your knowledge improves, then ramps up again.

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1 hour ago, spravesh1818 said:

Thank you matt for your response but aren't there any websites or links that can provide me with tutorials to start off.

This is actually part of the learning experience, googling a subject and being able to pick the good from the garbage.

The problem is that most people writing about beginner subjects aren't much past the beginner level themselves so the info can be a little inconsistent or even incorrect. There is actually a double problem here for the web: because web tech develops at such a fast rate a lot of stuff goes out of date quickly.

https://developer.mozilla.org/en-US/ MDN is a go-to resource. The W3C website has some similar resources but it isn't as well written or updated, plus its sometimes just inaccurate, but you will likely come across it.

Just google for blogs and other resources, you'll often stumble across a few content creators you like, make sure you get a feed of their blogs and following them on twitter is a good idea.

https://www.smashingmagazine.com/ is usually consistently high quality, although I haven't looked at it for a while and not sure how much beginner stuff it has. Not a gaming resource though.

https://github.com/getify/You-Dont-Know-JS is a fantastic resource and Kyle Simpson is an incredible developer, its not a gaming slant but a fantastic JS series of books.

That last one is a github link, once you get beyond the real beginner stage you'll need to be looking through any source code you can find, many people who shout about their games here also provide links to their github source code. This is extremely daunting at first though, so probably not that useful when starting out.

In a similar vein, when you get going you'll probably want to start using third-party modules and import them in to your code. NPM is one such repository of packages (there are millions). You'll find that pretty much everything there is open source and will contain links to the source code. Once you get in to that you'll find you see the same names of people churning out modules, read their code, if they have blogs read them. Again, this is extremely daunting at first so tackle it later.

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