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Tinny

Phaser 3 and PixiJS

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Hey Everyone,

I apologize if this has been asked before but didn't notice this in the posts before.  I noticed in the release notes for Phaser 3 the authors mentioned that a new WebGL rendering engine was being used.  Does this mean PixiJS is no longer used and that the new implementation might have better performance than PixiJS?

Thanks a bunch!

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20 hours ago, Tinny said:

Hey Everyone,

I apologize if this has been asked before but didn't notice this in the posts before.  I noticed in the release notes for Phaser 3 the authors mentioned that a new WebGL rendering engine was being used.  Does this mean PixiJS is no longer used and that the new implementation might have better performance than PixiJS?

Thanks a bunch!

It would appear so have a look at this: https://phaser.io/labs/phaser3-development-log-09

Quote

In order to put the new renderer into Phaser 2.x I've already removed all PIXI references, the next step which I'm just starting is to merge classes and/or extend phaser classes with the new renderer pieces. I decided to start at the core of things with Phaser.Sprite.

image.png.a4c264b9eba9a7bb02b00fc2d358e310.png

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