Delete objects loaded from files with Assests Manager

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Hello 3D guru,

According to the docs, we can load objects from *.babylon files this way:

var assetsManager = new BABYLON.AssetsManager(scene);

var meshTask = assetsManager.addMeshTask("skull task", "", "scenes/", "skull.babylon");


Imagine, that *.babylon file contains many objects and I load these files dynamically, one by one. Later I want to delete/dispose all objects loaded from the specific file - how do I do that? Is there a built in way?

Probably I could store all mesh names in a dictionary where keys are *.babylon file names, then in a loop go through the dict key values and dispose meshes. But maybe there is a shorter and more beautiful way?!

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