Alekz Force

AnimatedSprite does not play

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I'm new to Pixi.js I did a code to make a simple 3 frame animatedSprite but it never leaves the first frame, if I do a gotoAndPlay(1) it goes to the desired frame and stops, and if I console.log the ticker it keeps on the frame as it were stopped but the playing property is true. Can't find the error anywhere. Somebody could help me out here? The code is below:

 

var	w = window.innerWidth,
	h = window.innerHeight,
	objs = {},
	tex = {},
	anim = {},
	prop = w/16,
	props = {
		grass: [2060, 745, 16],
		trave: [1334, 471, 10],
		rede: [1309, 454, 9.8]
	};

var app = new PIXI.Application(w, h, {backgroundColor: 0x33aaff});

app.renderer.autoResize = true;

resizeAll();

$('#div_canvas').append(app.view);

objs['message'] = new PIXI.Text(
	"Carregando...",
	{fontFamily: "Arial", fontSize: 20, fill: "white"}
);
objs['message'].position.set((app.screen.width/2)-(objs['message'].width/2), (app.screen.height/2)-(objs['message'].height/2));

app.stage.addChild(objs['message']);

app.loader
	.add('css/fonts/Quantico-Regular.otf')
	.add('img/grass.png')
	.add('img/trave.png')
	.add('img/rede.json')
	.on("progress", loadProgressHandler)
	.load(onAssetsLoaded);


function loadProgressHandler(loader, resource){
	objs['message'].text = "Carregando..."+(Math.round(loader.progress*100)/100)+"%";
	objs['message'].position.set((app.screen.width/2)-(objs['message'].width/2), (app.screen.height/2)-(objs['message'].height/2));
	app.renderer.render(app.stage);
}

function onAssetsLoaded() {
	app.stage.removeChild(objs.message);
	delete objs.message;
	tex['grass'] = app.loader.resources["img/grass.png"].texture;
	tex['trave'] = app.loader.resources["img/trave.png"].texture;
	tex['rede'] = app.loader.resources["img/rede.json"].textures;
	anim['rede'] = [];
	for(var i=0; i<3; i++){
		anim['rede'].push(tex['rede']['rede0'+i+'.png']);
	}
	console.log(anim.rede);
	objs['grass'] = new PIXI.Sprite(tex['grass']);
	objs['grass'].anchor.set(0.5, 0.0);
	objs['grass'].position.set(app.screen.width/2, app.screen.height/2);
	objs['trave'] = new PIXI.Sprite(tex['trave']);
	objs['trave'].anchor.set(0.5, 0.8);
	objs['trave'].position.set(app.screen.width/2, app.screen.height/2);
	objs['rede'] = new PIXI.extras.AnimatedSprite(anim.rede);
	objs['rede'].anchor.set(0.5, 0.8);
	objs['rede'].position.set(app.screen.width/2, app.screen.height/2);
	objs['rede'].animationSpeed = 1;
	objs['rede'].play();
	resizeAll();

	app.stage.addChild(objs['grass']);
	app.stage.addChild(objs['rede']);
	app.stage.addChild(objs['trave']);

	app.ticker.add(function() {
		console.log(objs['rede'].totalFrames, objs['rede'].currentFrame);
	});
}

function resizeAll(){
	var propW = w/16;
	var propH = h/9;

	if(propW>propH){
		w = propH * 16;
	}else if(propW<propH){
		h = propW * 9;
	}
	prop = w/16;
	for(var i in objs){
		if(typeof props[i] !== 'undefined'){
			objs[i].width = props[i][2]*prop;
			objs[i].height = (objs[i].width/props[i][0])*props[i][1];
		}
	}
	app.renderer.resize(w, h);
}

 

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