Do sprite name identifiers have need to be unique...?

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Just finding my feet directly in Phaser3 (no Phaser2 exp) [and indeed this forum! Hello there!]

The sprites created with 

this.load.image('sky', 'assets/skies/space3.png');

does the name need to be unique to 'game' or to the 'scene' or not at all? (which i imagine causes problems or is there also a 'spriteID' system too?)

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What you're doing there is loading an image into the Texture Manager, so yes the key given there needs to be unique across the whole game.

To create a sprite you use:

// this.add.sprite(x, y, key) =

this.add.sprite(300, 200, 'sky');


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