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3dsMax 2018 Exporter: gltf output does not seem to render correctly


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I am using the exporter for 3ds Max 2018. The exported .Babylon format renders correctly (pic on the top).

The gltf output though looks like mono color (pic on the bottom). I would expect the rendering to be the same as .babylon.

I am using all the default options of the exporter. Let me know if there are certain configs I need to override.

Here is the sample max project you can use to repro this issue.

https://raw.githubusercontent.com/hololite/models/master/3dsmax/projects/old_house_max.zip

correct.png

wrong.png

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