Jerorx

Tutorial: loading tilemap chunks on the fly

Recommended Posts

I have written a tutorial on how to load tilemaps on the fly in Phaser 3. The tutorial focuses on a specific application of this, which is loading "chunks" of a big tilemap depending on the player position, in order to avoid loading the entire map. This is useful if you have a big open world in your game.

Click here for the tutorial

Click here for the code

Click here for the demo

Share this post


Link to post
Share on other sites

Well actually, this I haven't found out yet. Images land in the texture manager, so that's where events could come from that we could listen to, but I haven't succeeded yet to track down which event emitter would be relevant. Maybe @rich can chime in at some point. :)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.