Tutorial: loading tilemap chunks on the fly

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I have written a tutorial on how to load tilemaps on the fly in Phaser 3. The tutorial focuses on a specific application of this, which is loading "chunks" of a big tilemap depending on the player position, in order to avoid loading the entire map. This is useful if you have a big open world in your game.

Click here for the tutorial

Click here for the code

Click here for the demo

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Well actually, this I haven't found out yet. Images land in the texture manager, so that's where events could come from that we could listen to, but I haven't succeeded yet to track down which event emitter would be relevant. Maybe @rich can chime in at some point. :)

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