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breakdancin

clueless about sound - using blender exporter

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i have a noob question. im using babylonjs blender exporter. i figured out how to do everything i wanted except for sound. what are you exactly supposed to do for the sound? i wanted outdoor sounds in the beginning. but then music when entering certain scenes. oh and by the way i wanted characters speaking if you walk by them or run into them.  

SOUNDPROB.png

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There are certain features (like scene sounds and proximity sounds like you wanted) that should be done using code.

It will be simpler for you to control the sound yourself (Especially since you are creating an interactive experience (presumably a game?) . You can read about audio here - http://doc.babylonjs.com/how_to/playing_sounds_and_music

The babylon file format does support sounds - http://doc.babylonjs.com/resources/file_format_map_(.babylon)#sounds , which can cover the general usic for your scene, but I have to honestly say that I don't know if the blender exporter supports it. I will let the blender experts answer that :)

 

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alright. thanks for the help. i hope someone is using blender exporter like i am so they would know. yeah i have the least amount of experience out of everybody on here. but fast learner. it seems evrybody at least took a class or two.

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