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AdamRyanGameDev

Feedback on Mobile Performance

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After seeing this recent post

I just wanted to ask how others are fairing with mobile browser performance.

 

Also wondered if Phaser3DevTeam would benefit from hearing good and bad news from a variety of devices/browsers/OS's, because it is particularly difficult to test on multiple scenarios....

 

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Good news: My modest mini games' attempts haven't provoked any problems so far on mobile...

Design issue: How do others handle the physical world  problems... namely movement across a desktop screen will appear faster than movement across a smaller screen (even though obviously they are traversing the same %value of the game screen)?

How do you more experienced guys handle outputting to large and small screens?

 

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