misfit 0 Posted March 15, 2018 Report Share Posted March 15, 2018 So i want to add listener to when the sprite goes out of bounds of the screen. It doesn't seem to fire up. Am I missing something? I saw a post here about this but it uses this.physics.world.on("worldbounds".. but isn't there a way to encapsulate the listener inside a new Sprite child class? Btw is there a list of events i can listen to? Thanks! class Meteor extends Phaser.Physics.Arcade.Sprite{ constructor(scene,x,y,key_texture,frame){ super(scene,x,y,key_texture,frame); this.scene = scene; this.scene.addToWorld(this); this.scene.physics.add.existing(this,false); this.setCollideWorldBounds(true); this.addListener("onOutOfBounds",()=>{console.log("hello")}); } } Ok so apparently if i am setting this.collideWorldBounds(true) it console.logs this.body.onWOrlBounds as true but console.log this has it set to false. If I add a new Meteor(..) from scene.create() method it works fine. If I add it from Spawner class it doesn't. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.