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A libgdx journey with HTML5

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Hello Guys,

I wrote an article about my experience building the HTML5 version of my game Boomerang Chang with libgdx :

The article summarizes all the steps I went through to make the HTML5 version from an existing Java code base (Android/IOS), from compiling with GWT to publishing on a web portal.

It was my first attempt on making an HTML5 game (you can try it here : 

Hopefully it can help some of you if you want to give libgdx a try :)




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