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Pixi.js v4 does not remain sprite pixelated as it original is


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Hi all,

I know this issue maybe repeated and seems to be very common but I searched first and did not find anything concrete. 

I am doing some test and playing around with pixijs. I created an stage 320x180 and I am rendering an sprite of 27x27 in a autodetected renderer (WEBGL always is selected) I am in a macos retina resolution (devicepixerate 4) the problem is I can not achieve having the sprite pixelated even setting antialias false in the renderer. I tested the same without pixijs but native canvas 2d context using drawImage and I could get what I wanted using some hacks like after every drawImage set context.imagesmoothingenabled to false and I have CSS file to canvas image-rendering: pixelated. With those I am having exactly what I want, but of course I would like to obtain the same using pixijs and WEBGL. Is it possible? Disable at all antialias in a WEBGL context? How we can deal with this to render pixel arts properly?

example using native canvas 2d context drawImage

5aae999fb5312_ScreenShot2018-03-18at16_47_51.thumb.png.945a7e72476c4ea7ddeee4a14541a968.png

example using PixiJS webgl renderer

5aae99ed5eab3_ScreenShot2018-03-18at16_44_28.thumb.png.7b50e01bcaaf57844bbb6f1433da9b19.png

Cheers.

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