Hi guys, I have been struggling for days on setting up a parallax background for the game I'm working on and I need guidance to understand "why?"  Below is where I am, and I cannot get to properly size the TileSprite to later use it for the parallax. 'use strict'; class GameScene extends Phaser.Scene { constructor() { super('GameScene'); } preload() { this.load.image('top-sky-background', 'assets/background/sky.png'); this.load.image('top-rock