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Is it possible to add tileSprite to physics?

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I was noodling around and trying to create groups of game objects that had 3 sprites that were cropped from one image.  Similar to a 3-panel round cornered web button.  The reason for this structure is I need variable width with the outer left and right images being fixed.

But I also need it to be a game object with physics and collisions.  I tried adding tileSprite to physics to make this, but it did not work with physics. ("Error: Not a function")

this.blockLeftCap = this.physics.add.tileSprite(100,100,44,43,'button-001');

In the end I can just cut solo images individually, and then add as sprites to physics with no issue:

this.blockLeftCap = this.physics.add.sprite(100,100,'btn-001-cap-left');

 Since I can do this other ways it is no big deal.  But I did like the way tileSprite allowed for easily adjustment of the image cropping.

Just wanted to double check if I was missing something.



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Actually animation frames on a sprite also works fine for this.  Many ways to do what I need.

And I checked src and the only GameObject types in arcade physics are Sprites and Images.

Case closed.

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I found a way to use tileSprite with Arcade physics, i post it here cause it can be usefull for peoples who are searching on the web:

var tileSprite = this.add.tileSprite(x, y, width, height, image);



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