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dsman

Stereo 360 cubemap display

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How do we setup camera if we want to display stereo cubemap?

Many renderers are able to render stereo cubemaps. Which means two separate images for each eye. How do we display it with the deviceOrientation camera?

 

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Do you mean anaglyphic rendering or really stereo image?

the deviceOrientation camera is actually built on top of two cameras, so you can load your both cubemaps displayed on a sphere and then use the scene.onBeforeCameraRenderObservable to turn on/off the right cubemap

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Ok. Got it. onBeforeCameraRenderObservable  will work I think. Will check. 

And yeah, not anaglyphic but real stereo rendering in split screen (just like vrDeviceOrientationCamera), meant for smartphone VR box. 

 

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