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Is there a way/callback to know that a texture has been completely loaded?

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There is a callback for texture load, but not available when coming from a .babylon.  It is specified in the BABYLON.Texture constructor.  An isReady or polling is less desirable, but the ultimate is checking this for the mesh you have in mind.  Loading the texture is not the final step anyway.  It is the compiling of the shader that uses it.

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