theNeedle

Caching techniques for HTML5 games

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I'm making small turn based game tic-tac-toe using phaser 3.

Is it possible to cache assets and all the files needed to run game so that game can be played offline so that no internet connection is needed and every file is loaded from cache (providing native like experience)? Does service worker would do the trick?

What are the common approaches to speed up the loading process and caching in HTML5 games?

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