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How to rotate body with Arcade physics?

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maybe somethings like this.

function create() {
  pipes =;
  var ledge = pipes.create(100,100, 'ground');
  pipes.angle = 90;  // <-- this
  pipes.enableBody = true;
  pipes.setAll('body.immovable', true);

function update() {
    pipes.angle ++; // <-- or this

I'm starter, sorry if I'm wrong understand

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