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As you can see on the issue, it is "in progress" :)

Some demos for you:

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It works well, but I find the design of gizmo a big / thick.

For the axes of colors I think it is lacking in pep, it is very pale.

It would be useful if he could have a hover that changes the color when we point the cursor on one of the axes.

It's just to give ideas for improvement.

 

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Hey, I've done much of the existing gizmo work. I agree the current appearance is pretty bulky and like your suggestions. I was planning on adding support to specify a custom mesh when creating the gizmo so anyone can make the gizmo look like however they want but I can definitely take the look of @NasimiAsl's playground for a better default but might leave the animation out for simplicity.

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35 minutes ago, trevordev said:

but I can definitely take the look of @NasimiAsl's playground for a better default but might leave the animation out for simplicity.

It would be nice. Thank you in any case, for all your work on gizmos

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Thanks for the kind words.  I try to keep my edit control up to date as much as possible but making it a part of the engine would require much more commitment which I am not sure I can provide. So it is good to have an officially supported alternative. The more the better :)

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@satguru is right: having it part of the engine means we will support it forever (and ever :)). And we will document it, and create samples...

We are also making sure that the gizmo will work in VR mode with VR controllers. The work done by @satguru is obviously a great source of inspiration

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