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I need help closing my score in a Pong game

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I"m making a pong game for a school project and i can't figure out how to make the game stop and display an image at a certain score, i would like to stop the game and display a image when a player reach a score.

here's the section of the js file in update function:

if (Point1 === 2 || Point2 === 2)

{ Balle.body.velocity.setTo(0, 0);

introText.text = 'Game Over!';

introText.visible = true;

jeu.image("Game over", "images/2.jpg"); }


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What exactly is not working in your current program? I don't think you need to check the win-condition in the update() function. If you do it in the update() then it will be checked for every frame, you only need to check if there is a winner on the moment that a point is scored.

I would add an extra variable that remembers if the game is still in progress or if it's gameover and there is a winner. See the "iswinner" variable in code below.

/*global Phaser,*/
var clavier, Joueur2, Joueur1, Balle, iswinner, texte //etc.
var etat = {
    create: function () {
		iswinner = 0; // 0=no winner, 1=player 1 wins, 2=player 2 wins
		this.winimage =, 100, "winimage");
		this.winimage.visible = false;

    update: function () {
		if (iswinner == 0) {
			if (Balle.body.blocked.right) {
				Point1 += 1;"Point1!");
			} else if (Balle.body.blocked.left) {
				Point2 += 1;"Point2!");
			} else if //.. etc.
    checkWinner: function (plr) {
		if (Point1 >= 2 || Point2 >= 2) {
			// remember which winner
			iswinner = (Point1 >= 2 ? 1 : 2); // 1 or 2
			// set text
			Balle.body.velocity.setTo(0, 0);
			texte.text = 'Game Over! Player ' + iswinner + ' wins!';
			texte.visible = true;
			this.winimage.visible = true;
		} else {
			// continue game, reset ball
			Balle.x = 240; // center
			Balle.body.velocity.setTo(400, 450);


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