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how to make the player passed through the ring with correct z-index value

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  • 3 months later...

One way would be to split the ring into two separate sprites - front and back.

An easy way to keep the z-order is to create one group for the "back" part of the ring, then create the player and finally create a group for the "front" part of the rings.
As long as you create rings in pairs of sprites (back and front), in their correct groups, the z-order will remain.


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