Hello! I looked through the documentation but wasn't quite sure if I missed how I might load textures for my model.   Perhaps I could do this using the TextureAssetTask or ImageAssetTask?  Basically, I was wondering if there was a way to accomplish this: BABYLON.SceneLoader.ImportMesh("space_frig", "Assets/", "gate.babylon", scene, function (newMeshes, particleSystems) { meshPlayer = newMeshes[0]; meshPlayer.position.y = 2; //meshPlayer.re