Hi all, On server side I'm creating scene. Creating meshes -> applying materials (StandardMaterial) -> applying and rotating texture (diffuseTexture). After all of this sending scene (SceneSerializer.Serialize) to client side and loading with assetsManager. But all meshes have same material as last loaded mesh. Do I need to reapply materials on client side or I'm doing something wrong? I never played with materials on server side. Any suggestions are welcome a