So, i've got topdown game i'm working on, and I use tiled to make JSON tilemap which then I load in phaser 3. Everything works great, I've got collision (which I set between range of tiles), but here's the problem: some of tiles have round edges or are should be only partially blocking player from moving, yet in phaser I set collision on whole tile (which has one number). Is there a way (and as I recall from past there should be, couse I already toyed with phaser 2 some years ago) to set co