Blender > babylon animated vertices

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For those that are interested, I have been able to tweak the Blender exporter to grab the vertex positions of a mesh over time and save it to metadata.

As this comes straight from Blender it will also support PC2, MDD and animated modifiers. Files could end up quite large though if there's a lost of frames and / or a dense mesh.

Clearly there's an issue with missing faces but here's a PG: 

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Understood. I see what you are pointing to, and assumed there was a question associated with the info. However, I'm glad you wrote this in a post, as I doubt I would have taken a look at it in the Demos area; as I rarely get there anymore.

On 7/21/2018 at 2:42 AM, babbleon said:

This is a very cool PG scene...


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