Sign in to follow this  

Particle system vs manually moving sprites

Recommended Posts

Does Phaser particle system has much better performance than if I manually move some sprites?
For example, I want to create a burst of 30-50 marbles. I can just create a marble class with x & y movement in Update.
Should I use particle system instead? Is there a big performance boost from using particle system?

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.