https://www.babylonjs-playground.com/#DD2IDJ The above pg implements controls that are similar to most mapping solutions (panning keeps mouse in same position, as does zooming), and is basically a stripped down version of the control system I used hereĀ (though there the camera was also heavily modified so as to allow both rotation around the globe and about the surface target. The 2d mode available through the tools menu could have been done using the control scene from the pg and the stand