How to set particles emitter's depth

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I've created a tilemap layer this way:

layer = map.createStaticLayer('ground', tiles, 0, 0).setDepth(1);

After that added a particles emitter this way:

particl = scene.add.particles('imagename').createEmitter({
    lifespan: 300,
    alpha: {
        start: 1,
        end:   0
    on: false


Although the emitter is created after the layer - in the application particles are behind the layer's tiles, so partly not visible. How do I set the depth of the emitter to make it always visible? Any other way to bring it in front of the layer is also good.



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