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Object atop moving surface doesn't collide with walls (Arcade)

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I have a level where my character needs to dodge obstacles while riding a moving platform. However, it seems to ignore any other collision when atop the platform (unless the character itself is moving as well). Any ideas on why, or how to fix?

EDIT: Forgot to say that I'm using Arcade Physics!

image.png.3e4687594762929bf5020a352ead12cc.png <-- That "ball" behind the guy is a collidable level tile

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I found the solution. It's silly, but it solves it. I needed to set collision between the moving platform and the tiles, even if they don't directly collide.

The catch is, that must be set before collision between object and tiles

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