Hello,   I'm having some trouble animating a sprite atlas.  I apologize if this is something I'm doing wrong in TexturePacker but I can't seem to get it to animate right in Phaser.     I loaded the atlas using game.load.atlasJSONHash() and it IS flipping through all the frames.  The problem, however, is that the textures seem to re-center on the sprite based on the width of the particular frame.  The running animation for my sprite worked perfectly because the width and height of each frame stay