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Can't detect sprite.body.touching side

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I just changed from 1.1.2 to 1.1.4 and i can't detect to collision side of my sprite.

define("Play", ['Game', 'Holoboy'],  function(Game, Holoboy) {    var Play = function (){ = Game;      this.holoboy;;      this.layer;    };    Play.prototype = {      preload: function(){, 0, 'preloaderBackground');      },      create: function(){        this.holoboy = new Holoboy(0,0); ='map');'tiles');, 12);        this.layer ='Calque de Tile 1');      },      update: function(){        this.holoboy.move();, this.layer);        console.log(this.holoboy.sprite.body.touching);      }    }    return Play;  });

My console.log(this.holoboy.sprite.body.touching); always alert me Object {nonetrueupfalsedownfalseleftfalserightfalse}


My holoboy object :

My controllable object :


The collision works well by the way. My character can jump on the tiles and he is stopped by them.

What's wrong with my code?


Thank you

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