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DWboutin

Can't detect sprite.body.touching side

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Hi,

 

I just changed from 1.1.2 to 1.1.4 and i can't detect to collision side of my sprite.

define("Play", ['Game', 'Holoboy'],  function(Game, Holoboy) {    var Play = function (){      this.game = Game;      this.holoboy;      this.map;      this.layer;    };    Play.prototype = {      preload: function(){        this.game.add.sprite(0, 0, 'preloaderBackground');      },      create: function(){        this.holoboy = new Holoboy(0,0);        this.map = this.game.add.tilemap('map');        this.map.addTilesetImage('tiles');        this.map.setCollisionBetween(2, 12);        this.layer = this.map.createLayer('Calque de Tile 1');      },      update: function(){        this.holoboy.move();        this.game.physics.collide(this.holoboy.sprite, this.layer);        console.log(this.holoboy.sprite.body.touching);      }    }    return Play;  });

My console.log(this.holoboy.sprite.body.touching); always alert me Object {nonetrueupfalsedownfalseleftfalserightfalse}

 

My holoboy object : http://pastebin.com/Uzpkihfw

My controllable object : http://pastebin.com/FcEWkWS8

 

The collision works well by the way. My character can jump on the tiles and he is stopped by them.

What's wrong with my code?

 

Thank you

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