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Path not clearing in update function

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I'm attempting to clear the path within the update function, you can see below:

But for some reason, the path won't clear

class Gun extends Phaser.Physics.Matter.Image {
  constructor(config, scene) {
    super(config.world, config.x, config.y, null, null, config.options);

    this.scene = scene;
    this.ship = this.scene.player

    this.graphics = this.scene.add.graphics();
    this.path = new Phaser.Curves.Path(0, 0);
  update() {

    this.graphics.lineStyle(1, 0xcccccc, 1);

    this.path.lineTo(this.ship.x, this.ship.y);
    this.path.lineTo(this.scene.input.mousePointer.x, this.scene.input.mousePointer.y);

export default Gun;

Here's the live demo - https://codepen.io/jurbank/project/live/AmPBBN/
And the project - https://codepen.io/jurbank/project/editor/AmPBBN

Any thoughts?


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