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ThreeJS to BabylonJS postprocessing shader


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Meanwhile I managed to convert other shaders and even make (simple of course) new ones but i noticed missed something on this one..

Demo with only the badtv shader:  https://www.babylonjs-playground.com/#DAC1WM#4

if you play a bit with the 'distortion' and 'distorsion2' parameters, you'll see that they don't influence the shader at all, while they do  on the ThreeJS demo (http://felixturner.github.io/bad-tv-shader/example/ , parameters 'Thick distort' and 'Fine distort').

Anyone can help me understand why?

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