Hi all, EDIT: Issue solved. See bottom of post. I am trying to use assetManager and everything seems to be fine but the onSuccess callback is called and passed a task object that has no meshes in loadedMeshes. Here is the relevant code: export default class GameAssetManager{ constructor(gameManager, gamePackage){ this.initialized = false; this.gameManager = gameManager; this.assetScene = gameManager.gameDisplay.scene;//new BABYLON.Scene(gameManager.game