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Running Engine on worker thread

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Hi devs,

yesterday, I was reading about the  OffscreenCanvas ( and found one cool demo at;

Then I decided to give it a go by creating, but the engine fails to initialise at the worker thread reason- "window not found !" ;  Is there any way by which I can bypass this check ? I tried passing canvas context but no results ! 

It is supported by Three.js.. so I guess, shouldn't be an unknown area to explore :) 

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