camera.isInFrustum() is a nice helper but feels sloppy for collision, so I want to check myself against the plane. This playground shows me the planes from Frustum.GetPlanes() which return in the order [far, near, right, left, bottom, top]: My near plane is a million miles away for some reason? I think I can use that as a starting point to build a quad that stays in front of the camera to base my UI elements on. But again,