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Hi, I am getting an error when I try to loop through checking for tags.

In my code, I have:

 let oldMesh = scene.meshes;
                    for (let i=1; i < oldMesh.length; i++) {
                        BABYLON.Tags.EnableFor(oldMesh[i]);
                    }
                    oldMesh[3].addTags("test");

Inside my importMesh function, I have:

BABYLON.SceneLoader.ImportMesh(null, "/assets/", "test.glb", scene, function (meshes, particleSystems, skeletons) {
                       meshes[0].position.y += 1;

                        for (let i=1; i < oldMesh.length; i++) {
                            console.log(oldMesh[i]); // this works fine
                            console.log(oldMesh[i].hasTags()); // this throws an error
                        }
               
                   });

 

Does anyone know know why the hasTags function is throwing an error in the loop?

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