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Check if intersect with any mesh


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Hello,

So I have a plane (which I use only as sort of box collider, so I have it invisible) and I would like to be able to know whenever that plane intersect a mesh (any mesh).
- I looked at : mesh1.intersectsMesh(mesh2, false) but it's not useful to me because I have to specify a target mesh.
- As for raycast, I dunno how they can be usefull to me since I want to check intersection with a plane not a ray.
Any other solutions ?

Thanks a lot.

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