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Function inside an if else statement of update function. Phaser 3.15.1

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var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    physics: {
        default: 'arcade',
        arcade: {
            gravity: { y: 400 },
            debug: false,
            setBounds: true
   // gravity: {y:400},
    scene: {
        preload: preload,
        create: create,
        update: update,
        collideaa: collideaa

function create(){
---some codes here--

function update(time, delta)
if(gameoverID == false){

  if(this.boy.y > this.cameras.main.height || this.boy.y <= 0) {

            // collide();
    , this);

function collideaa() 

my function in update doesnt work. well actually it somehow works but after it is passed to the function but it says that the pause doesnt work. When i try other methods of using the function like the code below, it apparently works properly

function create(){
    this.physics.add.collider(this.boy, this.pipes, collideaa, null, this);


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