Any tools can merge an obj mesh with repeated textures?

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I have an obj mesh with some textures, several of them are repeated(uvs are not within [0,1]). I'd like to merge all those textures into one texture and transform the uvs.

As I know so far, some algorithms 1)uv transforming when texture merge. 2)split triangles into small triangles to keep each uv within [0,1]. 3)RTT method may help to solve this problem.

Are there any tools can implement it?

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I think RTT method is the best way. The original 3d file is in max format, can I use 3D MAX to implement it? I am newbie in 3D MAX, any guid or documents will be appreciated.

I found a video on youtube.  


Thanks V!nc3r.



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