How to randomly clone billboard instances onto a mesh ?

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Hi @Deltakosh,

Thanks for your help. As per the playground you have provided you can see that the billboards does not really 'populate' the target mesh. The billboard are placed on the vertices, however the target mesh has really few vertices, hence the generated billboard are duplicating and positioned on top of each others.

I started to look into how to subdivide the target mesh to get additonal vertices and get the billboard to be more spead out. However,  I have found out that BabylonJS does not provide a way to subdivide a mesh. I am not sure if I am going in the right direction here.

Would they be another way to populate a target mesh with billboarda/sprites ?

Thanks for your time, much appreciated!

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