Sign in to follow this  

Skymaterial and Elevation of Camera

Recommended Posts

Hi everybody, I've applied the sky material to a skydome and I'm quite happy with the results. But, I'm creating a game that includes aircraft flying quite high and am realizing that the skymaterial is attached to the camera.position.y rather than 0 or a specified mesh. So, when the camera is really high up, the horizon is also too high.

Is there an easy way to make the skymaterial relative to another height position or 0?

Here's a playground:




Share this post

Link to post
Share on other sites

Hey @luan_ngo,

Pull request just created:

Updating the doc ASAP. Anyway, to keep your horizon at position 0 on Y, just setup the property .cameraOffset on the material which is a Vector3.

skyMaterial.cameraOffset.y = scene.activeCamera.globalPosition.y

Don't hesitate if you encounter a bug!

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.