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canvasman

PIXI.Text caching with resolution

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Is it possible to create PIXI.Text with resolution 2 and cache its texture to use with sprites later?

My problem is that when I scale stage (zoom out), texts jitter and become blurry. That doesnt happen when I set renderer resolution to 2 but it slows down older computers.

Solution which would work for both canvas and webgl renderer would be perfect.

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Yep, just updateText() it and store the texture somewhere, use it for a sprite later, or use that text later. You can also set text resolution if you unset "autoResolution"

https://github.com/pixijs/pixi.js/blob/dev/packages/text/src/Text.js#L331

https://github.com/pixijs/pixi.js/blob/dev/packages/text/src/Text.js#L128 

 

 

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10 minutes ago, ivan.popelyshev said:

Yep, just updateText() it and store the texture somewhere, use it for a sprite later, or use that text later. You can also set text resolution if you unset "autoResolution"

https://github.com/pixijs/pixi.js/blob/dev/packages/text/src/Text.js#L331

https://github.com/pixijs/pixi.js/blob/dev/packages/text/src/Text.js#L128 

 

 

I am using PIXI v4.8.2, I couldn't find that autoResolution there : \

Is the dev branch stable?

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