Sign in to follow this  
Genkics

Problem with an extended Phaser.Physics.Arcade.Sprite

Recommended Posts

Hello I'm a beginner with Phaser and I want to extended a physcis sprite.

So this is my code.

class Player extends Phaser.Physics.Arcade.Sprite {

    constructor (scene, x, y,texture)
    {
        super(scene, x, y,texture);
    }
}
var player1;
var MyScene = new Phaser.Class({

    Extends: Phaser.Scene,

    initialize:

    function MyScene (config)
    {
        Phaser.Scene.call(this, config)
    },

    preload: function ()
    {
      this.load.image('back', 'img/background.jpg');
	  this.load.image('dude', 'img/player.png');
    },

    create: function ()
    {
    this.add.image(540,360, 'back');
	player1 = new Player(this, 400, 100, 'dude');
	this.add.existing(player1);
    }

});


				 var config = {
	type: Phaser.AUTO,
	width: 1080,
	height: 720,
	physics: {
		default: 'arcade',
		arcade: {
			gravity: { y: 1000 },
			debug: false
		}
	},
	scene: MyScene	
};
var game = new Phaser.Game(config);

The object display the sprite but the object don't fall and I can not set something in my class.

I search a long time a long time on internet and I didn't found. 

Do someone know where is my mistake  ?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.