espace 25 Report post Posted April 7, 2019 hi, curiosly when i use scene with phaser 3 like phaser 2 i see my previous scene behind my active scene... How do you do to have the same behaviour than phaser 2 : not see the previous scene in the active scene ? console.clear(); var config = { type: Phaser.AUTO, width: 1480, height: 2270, backgroundColor: '#0d1018', physics: { default: "arcade", arcade: { gravity: { y: 200 } } }, callbacks: { postBoot: function (game) { // In v3.15, you have to override Phaser's default styles game.canvas.style.width = '100%'; game.canvas.style.height = '100%'; } }, }; var state = {}; var o = {}; state.boot = { preload: function () { this.load.image("Enemy", "img/ball_enemy.png"); }, create: function () { o.enemy = this.add.sprite(740, 1135, 'Enemy'); game.scene.start('main'); }, }; state.main = { preload: function () { this.load.image("Player", "img/ball_enemy.png"); }, create: function () { //here i see o.enemy in my state.main ??? o.player = this.add.sprite(140, 835, 'Player'); }, }; var game = new Phaser.Game(config); game.scene.add('boot', state.boot, true); game.scene.add('main', state.main, true); game.scene.start('boot'); Quote Share this post Link to post Share on other sites
theNeedle 1 Report post Posted April 16, 2019 Scene in Phaser 3 is not same as State in Phaser 2. If you don't stop one scene and start another, both scenes will be visible. So, you need to stop the previous scene (boot) before starting new scene(main). Quote Share this post Link to post Share on other sites