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The same amount of screen space, regardless of amount tiles

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Good afternoon, I am completely new in working with Phaser, but for a long time I tried unsuccessfully to find a solution myself :)

The concept of the game is a clone of Battle City (Tanks) from the NES, BUT with a player-generated map size and number of units, that reading from JSON.


My question is: how to make the game-location take up the same amount of screen space, regardless of its size (10x10 tiles, 100x100 tiles or something other)?

Should I somehow convert Tilemap, Tilelayer or use Camera methods? I heard, that Phaser 3 has svg-support, maybe I need to use it and change the size of tiles depending on the incoming value from JSON?


Thanks for help! And sorry for my language :D

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