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SpriteStack - 3D Pixelart Editor

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Ahoy there. I have just released a standalone version of my voxel editor where you draw models layer by layer like a 2d image. It features very neat spritesheet exporter with my handcrafted retro renderer made in WebGL.

Please take a look at https://spritestack.io/ to get more info. I am also glad to anwser any questions.


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@Rezoner bullseye, great stuff.  I'm a real sucker for anything slice or voxel based.  I've had a quick look and my immediate question is ... runtime players?  Can your renderer be packaged and consumed in projects directly (and skip the export stage completely)?  Would it be performant?  Or how about renderer as-a-service for skinning?

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