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Texture Error: frame does not fit inside the base Texture dimensions


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Hi there,

I want to catch the error of the mismatch of sprite sheet and console out the filename with problem.

I found this article(https://github.com/pixijs/pixi.js/issues/4599) which seems fulfill my need, 

but I follow the way shows in fiddles, and it doesn't work, onError is not triggered on 'Texture Error: frame does not fit inside the base Texture dimensions'.

Did I miss something?

PIXI.loader.onError.add(function(error, loader, resource)
{
	console.log('catch error');
});



 

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Good idea! I recommend to patch that part of texture, like `Object.defineProperties(PIXI.Texture, { frame: { set: { function ... " so it doesnt produce error but adds a warning somewhere, with texture name from cache or whatever.

I have many hacks like that when i give my games to designers :)

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  • 11 months later...

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